Week 11. Now that the model was finished I had to import it into the Unreal Editor, this is where I could test and alter the PBR maps I was going to create for the model. I made a roughness, metalness, emissive and specular maps for the turret.
Now that the model was finished I had to import it into the Unreal Editor, this is where I could test and alter the PBR maps I was going to create for the model. I made a roughness, metalness, emissive and specular maps for the turret.