

Week 12.
This week I was able to finish the project. 2D art was finished and the normal map was applied. For the evaluation and project hand-in go...


Week 11.
Now that the model was finished I had to import it into the Unreal Editor, this is where I could test and alter the PBR maps I was going...


Week 10.
After packing all my UVs I started on the texture.


Week 09.
This week I managed to start and completely finish unwrapping my model.