Week 04.
This is the fourth week into the film room project and I’m managing to stay on top of things, I was able to maintain my peak performance from last week and hit most of the goals I set for this week’s action plan which is above satisfactory seeing as I did set myself more than I initially thought I could do just to raise the bar.
I created 3 more low-poly assets, they were hand tools that would be placed randomly on tables and such in the scene. Two knife variants and a type of double edged chisel that I spotted in the scene. All 3 assets look perfectly fine so I’m satisfied with how they turned out. After modelling them I created multi-sub materials so that I could place several materials on them, all three tools I made from the same materials so they shared the three textures I created, metal, plastic and wood.
Here’s a quick example of what they could look like below:
I created the metal and plastic using my knowledge of PBR and the wood texture was something I made using a photo of my bedroom door which I then altered and made tileable in Photoshop.
We ran into quite a few problems in the Unreal Editor, one of the main problems was glass. Our scene depended a lot on glass material but nobody knew how to create it, the default glass the editor supplies was terrible, nothing but a transparent material with no properties of glass whatsoever. Seeing as I was handling the creation of the glass jars I took upon myself to create the glass material that could be re used around the scene. Here is what my custom glass material looks like so far, it took a while but the refraction is realistic and because of this you can actually see the jars. You can find the glass DNA below.
I wasn’t satisfied with the way my Dremel was looking, it didn’t seem rounded or bulky enough so I brought out the sides near the head and added two what would be plastic cylinders on the side to give it more shape, this certainly made it look more like a motorised and tool. After making the modifications I assigned it material IDs like I did the tools so it was ready for texturing.
Time Management: Again I utilised my time effectively this week, and I took on a big task for the team which I’m not usually comfortable doing so I’ll give myself I modest pat on the back.
Action Plan: I created all the textures for my low poly assets and my glass material has been created but the Dremel (which I always knew would be a pain) still remains to be textured, this needs prority next week.
- Create a texture for the Dremel using normals and PBR knowledge (good luck future me)